As a result, whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier (minimum of +l). Your fey qualities give you a supernatural charm. Your skin and hair change color to match the season at each dawn. Your shadow dances while no one is looking directly at it. You faintly smell of cinnamon, lavender, nutmeg, or another comforting herb or spice. Illusory butterflies flutter around you while you take a short or long rest.įresh, seasonal flowers sprout from your hair each dawn. Choose your blessing from the Feywild Gifts table or determine it randomly. You also possess a preternatural blessing from a fey ally or a place of fey power. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know. You learn an additional spell when you reach certain levels in this class, as shown in the Fey Wanderer Spells table. The extra damage increases to ld6 when you reach 11th level in this class. When you hit a creature with a weapon, you can deal an extra ld4 psychic damage to the target, which can take this extra damage only once per turn. You can augment your weapon strikes with mind-scarring magic, drawn from the gloomy hollows of the Feywild. As you wander the multiverse, your joyful laughter brightens the hearts of the downtrodden, and your martial prowess strikes terror in your foes, for great is the mirth of the fey and dreadful is their fury. However you acquired your fey magic, you are now a Fey Wanderer, a ranger who represents both the mortal and the fey realms. A fey mystique surrounds you, thanks to the boon of an archfey, the shining fruit you ate from a talking tree, the magic spring you swam in, or some other auspicious event.
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